Combat


 * 1) Turn Order
 * 2) Dramatic Turn Order: GM picks who starts (or its obvious by who started the damn fight!)
 * 3) each player then passes to a player of their choice who hasnt gone yet this round
 * 4) you can pass to the NPCs too
 * 5) the last PC to go decides who will start the next round
 * 6) you CAN choose yourself
 * 7) If the GM hasnt already gone, all the NPCs take their turn last
 * 8) Rolling to Hit
 * 9) Assemble your dice Pool:
 * 10) Describe your attack action (eg: "hit with my sword" or "feint to the left")
 * 11) Pick one applicable Attribute - Usually Physica, maybe Mentis
 * 12) Pick one applicable skill (or Specialty) - Usually Mars, maybe Diana
 * 13) Pick applicable Distinction, if any
 * 14) Add your Signature Asset if it applies and you want to use it
 * 15) Add another applicable asset if you have one
 * 16) Decide if you want to spend a [PP] to add an additional Volitio
 * 17) Add any of your opponents complications
 * 18) add any of your own [D4] complications
 * 19) Roll your Dice Pool
 * 20) take the two dice you want to represent as your attack total - your opposition will have to beat this
 * 21) choose your effect die (or if none available, its a [D4] - the Die is how many Life Points your opponent may lose
 * 22) Rolling to Defend
 * 23) assemble your opposing dice pool, roll, and choose your result and effect dice, like the attacker did
 * 24) Result:
 * 25) If the attacker wins, defender takes the attacker's effect die as stress
 * 26) if defender wins, Attacker can either
 * 27) gain a PP and stop, or
 * 28) re-roll to beat the defender's roll
 * 29) If attacker rerolls and loses, they take the defender's effect die as stress
 * 30) rerolling continues until someone gives up for a PP, or fails to beat the other's result
 * 31) Unconsciousness / Death:
 * 32) If a single Stress goes past [D12], the character is Unconscious / out of the scene
 * 33) any stress over 12 becomes Trauma
 * 34) any new stress after stress-out, becomes trauma
 * 35) if Trauma goes past D12, You die!